Dev Log 3: Story and Fastballs
Author: Hitreg Studios,
published 1 year ago,
Be not afraid! I've been making significant progress in the development of Against Great Darkness, and in this devlog, I'd like to delve into the narrative and introduce an exciting new trigger mechanism for relics - the Fastball.
In Against Great Darkness, you embody a pagan deity, a figure of moral righteousness, yet cast into the hellish depths. Each attempt at ascension allows the player to witness engaging dialogue between themselves, the king of darkness, and perhaps a few biblically accurate angels along the way. Each paragon's journey is enriched by unique dialogue trees, influenced by their previous triumphs. The dynamic storytelling in Hades, seamlessly blending narrative into gameplay through the hub and in-run dialogue, has greatly inspired my approach.
[img]https://clan.cloudflare.steamstatic.com/images//43831244/70384f7245d9f52a100b744cecc5be14d7b98b72.png[/img]
Fastball mechanics usher in a novel way for items to be triggered. Fastballs can be generated either by a paragon's collision with a disk or enemies doing the same. Based on the disk's speed, it enters a Fastball state. Juggling Fastballs or striking enemies with them offers an alternative way to trigger relics. This adds a captivating layer to the gameplay, potentially paving a new path to victory during a run. Plus, there are items designed to reduce the speed required to trigger them, adding to the strategic depth of the game.
[img]https://clan.cloudflare.steamstatic.com/images//43831244/4b430508cdf02c5907403069680ebbf842af3f15.png[/img]