Development status
Author: PoorlyDrawnSquid,
published 1 year ago,
Hi there, this is the first of, hopefully, quite regular update events I will be creating here on the steam page.
Because I have never written any post like this for the game, the only previous communication has been short video clips on twitter, I thought I would make a detailed post of which stage the game is in and what's left to do.
[h1]Characters[/h1]
Most of the characters has both their pixel art and their neater version that will be displayed in dialog.
The picture below is just a test of some of the characters (about half) as a sort of promotional banner.
[img]https://clan.cloudflare.steamstatic.com/images//41651460/690d2bb076b498ecedd7d5defe8b38c4028b68e6.png[/img]
[h1]Enemies and Bosses[/h1]
Most of the enemies have been created and implemented, although not properly balanced with respect to damage and health.
About half of the bosses has been completed in function but they lack a bit of polish.
[img]https://clan.cloudflare.steamstatic.com/images//41651460/74c875e91a3548a29960818a422b22efdd437043.gif[/img]
[h1]The World[/h1]
The world is about 70% done, filled with items, puzzles and mini games and events.
These are the biomes:
[list]
[*] Forest
[*] Beach/Coast
[*] Desert
[*] Swamp
[*] Stone Islands
[*] Mountains (Very Incomplete)
[*] Glacial Mountains (not yet started)
[/list]
[h1]The Story[/h1]
The story is written and for the most part implemented, most of the cutscenes are finished (There aren't that many).
[h1]Items[/h1]
8 out of the 12 planned items have been implemented.
Below is a little clip of the axe which can be used to cut, among other things, old tree stumps.
[img]https://clan.cloudflare.steamstatic.com/images//41651460/82b79c40e808d231cd9920178c4241d17025e37c.gif[/img]
[h2]Shards and Orbs of Amulah[/h2]
The shards and orbs of Amulah are upgrade materials you gain by exploring the world, gather three shards and they will combine into an orb, use your orbs to upgrade your player stats (health, speed, damage) or enhance some of your items.
[img]https://clan.cloudflare.steamstatic.com/images//41651460/9756075d1fb3e5cb217b6c00de630d5253c59362.gif[/img]
[h1]Quests[/h1]
A bunch of quests has been implemented and the system on how they work is complete. The GUI might need a bit of a redesign though, but for now it's functional.
[img]https://clan.cloudflare.steamstatic.com/images//41651460/a1f050773ff0d2cd632d22af4350a17f9a184f23.png[/img]
[h1]The End[/h1]
This was it for now. I don't go overly into detail on anything because I don't want to spoil the game too much. It has been extended time and time again but I will soon be holding a beta to see what works and not. If you are interested in joining the beta send me an email at mail@poorlydrawnsquid.com and I'll invite you to it when it's launched.