Today marks the start of a few optimization features we are trying to implement into Acorn Hunt. We have also fixed a bug with the main menu. Bug fixes: [list] [*] Main menu display of time-trial times were showing next to "Full" every time - resolved and now shows next to the correct time-trial length. [/list] Optimization: [list] [*] The flooring has been optimized to be one large object instead of a floor tile per space in the level - only downside is lake scenery has temporarily been removed to add this. [*] Alongside the flooring being taken out of tiles, we can now avoid spawning empty scenery tiles, reducing the number of objects being spawned on level generation. [/list] More optimization features to come down the line but this is a first step forward!