V1.4.1.0 - UI and optimization
Author: Immersive Works,
published 1 month ago,
Today marks the start of a few optimization features we are trying to implement into Acorn Hunt. We have also fixed a bug with the main menu.
Bug fixes:
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[*] Main menu display of time-trial times were showing next to "Full" every time - resolved and now shows next to the correct time-trial length.
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Optimization:
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[*] The flooring has been optimized to be one large object instead of a floor tile per space in the level - only downside is lake scenery has temporarily been removed to add this.
[*] Alongside the flooring being taken out of tiles, we can now avoid spawning empty scenery tiles, reducing the number of objects being spawned on level generation.
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More optimization features to come down the line but this is a first step forward!