v1.0.5 Input and Scoring - Release Notes
Author: The Sea Blurban,
published 6 months ago,
Version 1.0.5 is now out, just in time for the weekend!
[h1]Input[/h1]
[list]
[*] New system allowing the use of any USB device (controller / wheels). Toggle option to switch between gamepad and other USB device
[*] Custom bindings for all devices
[*] Xbox / PlayStation controllers should work automatically when not toggled onto other USB
[*] Mouse steering option for keyboard & mouse (Toggle in settings)
[/list]
[h1]Race scoring[/h1]
[list]
[*] Fleet race score reset (Previous scores are still stored which we may display later)
[*] New scoring system. Base score for a win/loss is 20/-20 (changes depending on your position in a fleet race). This can scale based of opponent level to a max of +/- 5 from the base score. The previous system allowed scaling to go to zero which was contributing to gaining very little points or none at the top of the leaderboard
[*] Fixed an issue of multiple score updates at the end of a race
[*] Players who quit a match before the end of a race will be penalized -40 points on the leaderboard
[/list]
[h1]Penalties[/h1]
[list]
[*] Fixed ghost boat penalties when a player left a match
[*] Fixed penalties after crossing the finish line
[*] Reduced the time you can cross the start from 5 seconds to 3 seconds
[*] The wind penalty applied to your yacht has been increased to reduce your wind by 30% from 20%
[/list]
[h1]Other[/h1]
[list]
[*] Fixed issue where online race course could be changed by a player
[*] Fixed issue of flying yacht when disconnected
[*] Fixed issue with quick match button double input
[*] Fixed an issue where on some collisions one player could be teleported back to the starting area
[*] Fixed resetting yacht issues in the tutorials
[*] Improvement to loading assets
[*] Small performance improvements
[*] More detailed information on an error where people fail to load a dependant library
[/list]
[b]To keep you updated on what is coming next, here is some of the tasks we are working on:[/b]
[list]
[*] Performance improvements
[*] Spectator Camera
[*] Replay save / load
[*] Collisions handling when you are not at fault and ensuring you get less of a disadvantage
[*] E-Series (more information to come!)
[/list]