This game can be played completely free, all content in the game is included for free. There is no marketing for this game yet, so you really be helpful spreading the word and 5 star ratings. I am a solo developer by choice, I guess I wanted to prove I could do it alone and make a legit game. I have been a solo dev for 25+ years, and I work 7 days a week too. I love what I do and stopped doing pretty much everything else. This was my 3rd game and all 3 games are now built in to this one (Chess and Tribal Council), so I waited a very long time in constant development to feel I had a "real game". I have the development ability to do it but marketing and business wise I need help, or the time to build up. So players are more important than anything else, I'm here to modify it totally around the community now that it is released. Diamonds buy upgrades that can boost your city management, speed up research or building upgrades and/or customize the design of your castle or players. It is not pay to win, and no PVP stats can be purchased ever. The game begins with the first 4 chapters, PVP castle battles start in chapter 5. Alliances will be released in the next update, PVP is roughly 2-3 updates away. Early Access should last 30 days. There is no difference in the Early Access version at all. Game is already developed up to around chapter 9, so I have months of updates already ready while I build chapters 9-20. Planned 10 pvp modes. 5 already built. Castle battles are 1 vs 1, so will start as Peer To Peer. I can switch to servers pretty fast but the game needs to be making the money I need for them, it's too much of a risk with a free game at the start. Since the game is based on stats, research and building upgrades make a big difference and can be sped up (paid speed up is limited), or a player can have started the game before you. There will be important points in the story (later) that catch all players up to a certain point, to not deter new players from starting the game late. I do not expect too many bugs in this first 5 chapters, most have been done for a long time now and went through a lot of testing. There are a lot of new things being explained so the story itself isn't too deep yet, and without pvp yet you won't play the game many hours a day. But quests reset every 12 hours, and there are up to 12 per 12 hours. You can also replay any cutscene or fight using the story book icon on the left. Game Description: AbraTabia is a magical adventure game where you can build and defend your own kingdom. Grow your citizen population while managing food, gold and resources. Upgrade buildings and research technologies to enhance your soldiers and player character. Army battles with siege weapons and more. Dramatic open field battles, with up to 300 soldiers on each side. 25 graphical monsters, 9 types of animals for cattle and hunting. 5 types of realistic siege weapons to destroy enemy walls. Dramatic spell effects, and unique player spells. Includes over 100 cutscenes with full audio, lip sync and dynamic camera angles. Your kingdom's development is built on a storyline system where each page of the story is a short, skippable cutscene and a task assigned to each. Tasks include unlocking buildings, quests, and various battles. You continue to play the game by managing citizen growth, building and research upgrades, flying around your kingdom doing quests, mini games and defending against monster attacks. - 12 special buildings, 45 player chosen buildings, and 12 research trees. - Your Queen is the main character with the most powerful magic and evolution over time. - Daily quests, battles and mini games. Magical monster attacks and fights. - Upgrading buildings and research will increase your soldier and player strength and abilities.