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Cheese and loyal pets (two important items on Maslow's hierarchy of needs) have been added to the co-op survival crafting game Abiotic Factor. The dairy product manifests as various suspiciously coloured cheese wheels which you can cook and eat, while loyalty comes in the form of freakish pets that can now follow your every move. The pets themselves are technically not new to Abiotic Factor, but their player-tracking behaviour is. "There is, as far as we know, no limit to how many pets can follow you at once," say the devs. Hmmm. I wonder if any scientifically minded folks will test such a hypothesis.

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