STATUS REPORT #5: Sickness & Health
Author: CrissCrossGal,
published 1 year ago,
[h3]Greetings esteemed colleagues,[/h3]
It hasn’t been that long since our last Status Report, but we already have a ton of stuff to show you!
[h2]A tablet a day keeps the radiation at bay![/h2]
Or something like that.
As an employee of the GATE Cascade Research Facility, you’ve got a PhD… probably. And as a doctor (of something) you know health is important. But that won’t have prepared you for the insanity that’s broken out in your workplace and caused less-than-ideal hygiene conditions.
Luckily, we have some tips for how to avoid (and treat) sickness and disease!
Is your food raw or rotten? Don’t eat that! Or there will be [i]consequences[/i].
[img]https://clan.cloudflare.steamstatic.com/images//43009981/eb62ff0b7e4ba2e2546c8c5ad9d062f1d43072ce.gif[/img]
We hope this goes without saying but, if you want to avoid getting sick, try to avoid your co-workers’… sick. But if for some reason you find yourself in the line of fire,” hunt down a water source to rinse yourself off.
[img]https://clan.cloudflare.steamstatic.com/images//43009981/e81cc620656d92dcd023341b97edaa89736f0fdb.gif[/img]
Frequenting an irradiated zone? Wear some protection or pop some iodine. And be sure to keep in mind where you’re sourcing that food from. Is it from space? If it’s from space, it’s probably got some radiation on it.
[img]https://clan.cloudflare.steamstatic.com/images//43009981/9419ef005c51028ca7d0372c345edc5686cf1a6c.png[/img]
Careful with that space food.
And now, before anyone gets sick of [i]this topic[/i], let’s hear from our developers about their work!
[h2]Deep in the Field[/h2]
Here’s a few words from our team about their latest endeavors!
[h3]Kecko, 3D Artist[/h3]
[i]I'm really happy with how the security cart turned out, I especially like the diamond-plated metal parts.[/i]
[img]https://clan.cloudflare.steamstatic.com/images//43009981/d8a05795a8fe9d212838b49d10979fe074851ca6.jpg[/img]
[i]I was rooting around in my big ol’ folder of ancient stock textures when I came across some scuffed up diamond-plated metal and thought: "Perfect, time to turn this into a brush." The storage compartment was also a fun detail. It adds a bit of depth to the model and makes the side seem a little less barren![/i]
[i][b]I've got some armor sets too![/b][/i]
[b]Security Armor[/b]
[img]https://clan.cloudflare.steamstatic.com/images//43009981/bc30914a5cfa2fa7e325390e5b5aa79258e5f0ab.png[/img]
[i]I'm really happy with how this set turned out! The helmet design is a lot of fun with the half visor, and I think it hits a really perfect mix of clean and tactical. I love how chunky and bulky it is with our style, and I imagine it's a pretty cozy fit too… if a bit warm. Definitely isn't going to make a scrawny scientist into a soldier, but it might make you feel like one.[/i]
[b]”Forge” Armor[/b]
[img]https://clan.cloudflare.steamstatic.com/images//43009981/a97dd6a5554adb816c88f5429416dde910bc8b3f.png[/img]
[i]I love the texture work on this one, and the faceless nature of having a huge welding mask on makes me feel waaay more confident than I should be, just a big buff construction dude smashing heads! Utterly fear inducing.[/i]
[b]Hazmat Suit[/b]
[img]https://clan.cloudflare.steamstatic.com/images//43009981/ce43b5a6a57c7e166e4c309f1875ec1dae9e4ccb.png[/img]
[i]Not as fancy as some of our armor, but man it feels cool being all suited up in this thing. It was a lot of fun making all the folds and wrinkles, really adds to the baggy look. The blue stripes also add a nice splash of color, and the way the visor catches the light is a lot of fun.[/i]
[h3]Hailey, Level Designer[/h3]
[i]This place we call the "Fusion" underground, for reasons we can’t quite share yet. A dark, radioactive hellscape - this space has a unique feel compared to elsewhere in the GATE Cascade Research Facility.[/i]
[img]https://clan.cloudflare.steamstatic.com/images//43009981/fd2d11843abc2b70008fe4091f77fa168c50cb35.gif[/img]
[i]Designed around a central fusion reactor (of sorts), this level has players traversing through a range of inhospitable areas, roamed by volatile aliens, corrupt machines, and the haunting presence of a mysterious third-party. As my first major area that I “owned” as a level designer, I worked on the layout plans, through to the completed greybox. It is extremely rewarding, and I can’t wait to reveal more of the Fusion underground in the future![/i]
[img]https://clan.cloudflare.steamstatic.com/images//43009981/f89f3376d142aabec8c0d641e9f5d2a7516fa868.png[/img]
[h3]Jacob, Gameplay & Systems Programmer[/h3]
[b]Batteries[/b]
[i]Batteries are a new powered deployable that can hold a charge, so you can power your base when night comes. You can also adjust their behavior to work in the day or night, or on a timer.[/i]
[img]https://clan.cloudflare.steamstatic.com/images//43009981/d1cb0afc62aca26fc970ac30af202dd5c06b41b6.png[/img]
[b]Food spoiling[/b]
[i]Food spoiling is a new system that slowly degrades perishable over time. To start off, we're using this system to turn raw/cooked food into rotten food if it's left on the ground or in a container for too long. You’ll be able to slow this down using a fridge, or if you’re feeling real creative, maybe just keep your food in a regular ol’ crate, but store that crate in a very snowy portal destination…[/i]
[img]https://clan.cloudflare.steamstatic.com/images//43009981/d56c3e04ca3934b86ce44e5b9836ed2ef74a7c65.gif[/img]
[i]The system can also be configured the other way around, e.g. coffee goes cold unless it’s kept in a hot container. In the future, we can even use this for non-food items, maybe in the Reactor sector [b](the what?)[/b], where you need to keep items at a certain temperature or…[/i]
[img]https://clan.cloudflare.steamstatic.com/images//43009981/71326afbc6428d5d9228cad55170d557ec682302.gif[/img]
[b]VOIP[/b]
[i]VOIP is pretty straight forward, alongside text chat we also want to support voice chat. Currently it's global voice chat but my hope is we eventually change it to proximity voice, complete with flappy mouth-holes. Overall I'm quite happy with the initial implementation, but sometimes it breaks and player voices become cursed. We’ll [b]probably[/b] fix that by launch.[/i]
[img]https://clan.cloudflare.steamstatic.com/images//43009981/95d7a3325e6518caf699818263e0ac3f364c562c.gif[/img]
[h3]Connor, Art Director[/h3]
[i]We’ve recently integrated third person animations (what other players see when your character performs an action) for several common actions, to bring much more life to your fellow fanatics of science, and better readability to what your teammates are doing. ABF is a social game where you’ll want to coordinate with your team. We want you to be able to look over at the other players and know what they’re doing without having to ask.[/i]
[img]https://clan.cloudflare.steamstatic.com/images//43009981/4e58a426d20110b279f4229acf156075a027e2f7.gif[/img]
[img]https://clan.cloudflare.steamstatic.com/images//43009981/6aeb4dfed3c912d61b90fc747aaacc3271f20a85.gif[/img]
[img]https://clan.cloudflare.steamstatic.com/images//43009981/d579e39ff679186b44a8ed54c4b03f82bb206cfe.gif[/img]
[i]Seen here are some eating, crafting, and rooting around in your backpack. Gone are the days of standing around in the base asking your friends what they are doing, now you can see them doing it!
We also have an animation coming up for holding your backpack out for others… I wonder what that’s all about?[/i]
Thanks, Team! We’ll catch up with you even more in the next Status Report.
[h2]Also tracers and muzzle flashes pewww![/h2]
You work in a lab, you’re not the most proficient when it comes to firearms. But it does make sense that you’d be able to invent one! So we’re working on that now.
[img]https://clan.cloudflare.steamstatic.com/images//43009981/d30cac58d1494d17b502ec363794db4aee95c078.gif[/img]
[h2]Stay Tuned[/h2]
When you descend into the GATE Cascade Research Facility you’re going to be facing challenges you won’t expect. Follow these Status Reports for tips, insights and strategies to keep you safe as well as fun looks-behind-the-scenes at our development!
We plan to continue doing these about once a month, with lots of surprises in between.
You can also subscribe to our [url=deepfield.games]Newsletter[/url] to keep up-to-date on news about Abiotic Factor, and gain exclusive access to testing environments. Oh, [i]they’re coming[/i].
[h3]Wishlist Today![/h3]
https://store.steampowered.com/app/427410/Abiotic_Factor/
[b]See you next time, Scientists![/b]
[b]You can also join us on Discord![/b]
[url=https://discord.gg/deepfield][img]https://clan.cloudflare.steamstatic.com/images//43009981/9bf679d17819c84e60ce294665d5e7c77fb02ce1.png[/img][/url]