STATUS REPORT #4 - What Time Is It?
Author: CrissCrossGal,
published 1 year ago,
[h3]Greetings esteemed colleagues,[/h3]
This month we’re coming to you with major announcements, as well as adding a brand new Behind The Scenes section to our Status Reports where we look at recent contributions from the Deep Field team!
[img]https://clan.cloudflare.steamstatic.com/images//43009981/2b45a2dfba92359ec980452480f5784677e0f493.png[/img]
[i]But first…[/i]
[h2]Future Games Show[/h2]
On August 23rd (so soon!) Abiotic Factor will be appearing in the Future Games Show at Gamescom with [b]a brand new gameplay trailer![/b] Tune in live or keep an eye out for it on our Steam store page.
[img]https://clan.cloudflare.steamstatic.com/images//43009981/0068a7bbe985ad0d0c3d3754660daf088c9473ff.png[/img]
You can tune in to the Future Games Show at Gamescom on Wednesday, August 23, at 11am PT / 2pm ET / 7pm BST / 8pm CEST.
[h2]Do You Have The Time?[/h2]
Time is an integral part of life at the GATE Cascade Research Facility, so you’re going to need a way to keep track of it. That’s where your handy dandy wristwatch comes in!
Worried about getting caught out of your base after dark? Just check your watch before nightfall! Need to know the day of the week or monitor the ambient temperature? How about a little compass-y help for the directionally-inclined?
Your state of the art digital watch has all those features too! Time may not be on your side, but you can at least even the odds a little...
[img]https://clan.cloudflare.steamstatic.com/images//43009981/5e53684bb2aa309d7294e1a16e02b56e78457208.gif[/img]
And for those of you hoping to go more retro with your timepiece, exploration of certain vignettes can prove most rewarding. Keep that thought in your pocket.
[h2]Deep in the Field[/h2]
We checked in with some of our fantastic artists who wanted to share some of their favorite pieces from the past month or so.
[b]Kecko, 3D Artist[/b]
I've been super duper happy with how the Robot Charging Pod came out. It's been a lot of fun to work on, and it has a lot of little mechanical details, which I love to make. I took inspiration from the older Mechwarrior games and Battletech for some of the electronics and the mechanical details, as well as Unreal (1998) for the general way I shaded and faked the depth of the texture.
[img]https://clan.cloudflare.steamstatic.com/images//43009981/ccb5b7e364243ce2e51702ec32a28fda852e5a59.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//43009981/f9e0861b48d2b8e99e6cccaafc1325b4962298b4.png[/img]
[i]“Look, it’s true we’ve had some issues, but here’s the thing - it’s a security bot. You want ‘safe’, you want ‘zero harm’? Build something else. It keeps the facility clear at night. We just need to fix a few bugs, then it’ll be ready to protect malls, airports, even schools.”[/i]
~ T. R. Enderson - Immurement Manager
[b]Jenny, Tech Artist[/b]
There's quite a few things I've been working on that I'm really proud of, but I think the Peccary Charge Blast FX is currently my favorite. The blast ability bears a resemblance to the Exor Monk's Shockwave, with a touch of extra brutality, as it emanates straight from its skull. The addition of a distortion after effect ties everything together, displaying the deadliness of its power.
[img]https://clan.cloudflare.steamstatic.com/images//43009981/339ddfecc0545c458dfdc59f091c5780ef765b1e.gif[/img]
[b]Connor, Art Director[/b]
Disclaimer, our Art Director is very busy so I, Anonymous Blog Dev (definitely not Criss), will be standing in for him this round.
Hi, I’m Connor! I do art and the polygon stuff! Recently I created the models for several of our crafting bench upgrades and they look super cool and make their unique uses and bonuses apparent to the player at a glance.
That’s probably what Connor would say if he were here.
[img]https://clan.cloudflare.steamstatic.com/images//43009981/aab86d8cbbc177f9b567f91dfdee35a5bd52d988.gif[/img]
[h2]In Case You Missed It[/h2]
[h3]Interviews from the Archives[/h3]
We’ve started a new series of videos, interviews direct from the GATE Archives! Join Abe and Janet to learn more about the Immured Subjects (IS) kept within the Facility, as well as Immurement Candidates (IC) – otherwise known as the ones that can’t be contained… Yet?
[previewyoutube=NG2bD5xLNf0;full][/previewyoutube]
[h3]New Dev Vlog![/h3]
Dev vlogs are back! Come see the latest one where we learn to get [i]defensive.[/i]
[previewyoutube=nH0VA42NvUU;full][/previewyoutube]
[h2]Stay Tuned[/h2]
When you descend into the GATE Cascade Research Facility you’re going to be facing challenges you won’t expect. Follow these Status Reports for tips, insights and strategies to keep you safe as well as fun behind the scenes look at our development!
We plan to continue doing these about once a month, with lots of fun surprises in between.
You can also subscribe to our [url=deepfield.games]Newsletter[/url] to keep up to date on news about Abiotic Factor and gain exclusive access to testing environments. Oh, they’re coming.
[h3]Wishlist Today![/h3]
https://store.steampowered.com/app/427410/Abiotic_Factor/
[b]See you next time, Scientists![/b]
[b]You can also join us on Discord![/b]
[url=https://discord.gg/deepfield][img]https://clan.cloudflare.steamstatic.com/images//43009981/9bf679d17819c84e60ce294665d5e7c77fb02ce1.png[/img][/url]