[img]https://clan.cloudflare.steamstatic.com/images//43009981/6e110cf9aae9480e8e7c1ea54790e532892ac681.png[/img] [b]Greetings my ghouls,[/b] AHH! 👻 A hotfix. Truly the scariest time of year. [h1]Hotfix 0.9.2.12106 Changes[/h1] [h2]Canaan Changes: (SPOILERS!)[/h2] [list][*][spoiler]A new enemy can now appear in Canaan after it's been completed (on return trips), which will sometimes drop additional Lodestone fragments.[/spoiler] [*][spoiler]Reports of floating rope bindings are to be ignored, we don’t know what you’re talking about, honestly. Maybe you’re eating too much of the bad corn?[/spoiler] [*][spoiler]The men breathe a bit quieter now, when in combat.[/spoiler] [*][spoiler]Potential fix for Crossbow wielders shooting themselves in the face.[/spoiler] [*][spoiler]Several friendly (and less friendly) NPC lines that were not properly localized have been corrected.[/spoiler] [*][spoiler]Various fixes for Canaanite’s inability to attack deployable objects placed by scientists, as well as attacking scientists on inclines.[/spoiler] [*][spoiler]Torchbearer damage reduced a bit. His “Holy” fire still remains potent, and ignores armor.[/spoiler] [*][spoiler]Fixed a journal typo.[/spoiler] [*][spoiler]The Cauldron is no longer (accidentally) unlockable by item pickup as the recipe is intended to be found through other means.[/spoiler] [*][spoiler]Hexed Trees drop slightly more Hexwood now.[/spoiler] [*][spoiler]Improved certain trigger state issues around the swamp witch and her very real threats. She should no longer ever be heard after a certain point.[/spoiler] [*][spoiler]Niketas will now never drop bio scrap, always drops the good stuff.[/spoiler] [*][spoiler]Replaced the placeholder appearance of Niketas’ shield.[/spoiler] [*][spoiler]The Canaanites have installed a new window in their barn.[/spoiler] [*][spoiler]A particular wooden ramp near the swamp in Canaan is now easier to get up.[/spoiler][/list] [h2]Item Changes:[/h2] [list][*]Wessex (Sniper) Rifle damage increased to 105, from 90 [*]Romag (Military) Shotgun damage has been reduced to 18, from 20 [*]Increased max Battery on Tech Sceptre from 60 to 90 [*]Increased max Battery on Welding Spear from 100 to 150 [*]Increased max Battery on Lightning Spear from 50 to 150 [*]Warren thought your work on the [spoiler]Lodestone[/spoiler] Crossbow could be improved and has made some fine-tuned modifications to your design. I guess he is useful for something after all. He also said you’re “playing with fire” but who knows what he meant by that. [*]Increased damage to 40, from 26. This damage will apply to all types of bolts it fires, but not change their secondary effect damage. [*]Increased fire rate to 0.9, from 1 second. [*]Increased magazine size to 8, from 6.[/list] [h2]Other Fixes:[/h2] [list][*]Potential fix for an issue where clients might hear Platform Carts moving upon joining, when the carts are not moving. [*]Increased the character count in the Direct Connect text input box, for those who have this option enabled. This feature remains experimental and can be enabled by running the game with -directconnect in the launch parameters. [*]Fixed Defensed Analyst selection showing unknown information on tooltip for Slow Learner. [*]Fixed incorrect camera angle when emoting after being grabbed by certain enemies. [*]Ground shake on footsteps of big bois now respects your camera shake settings. [*]Certain items that SHOULD be salvaged for their resources will no longer ask for confirmation to do so. [*]Possible fix for the area soundtrack not changing correctly when entering a new location under certain circumstances. [*]Resolved an issue where Dr. Manse spoke the wrong IS number during his archival recordings. Manse hadn’t had his tea that day, but he is very aware the IS number is 0064, not 0046. Please do not correct him again.[/list] Onward to science! ❤ [i]The Deep Field Team[/i]