[img]https://clan.cloudflare.steamstatic.com/images//44490768/5d32a0a7d400008d1052c3fcc1ddadc35f7b141a.png[/img] Firstly, I've reworked my mini-system that converts text to sound. Previously, the system assigned a certain wavelength to each letter, which led to some unpredictable results, especially when working with different languages. This could create sounds that were outside the desired frequency range. Now, I've introduced an algorithm that analyzes the maximum and minimum values of each phrase, normalizing everything within the optimal range. [img]https://clan.cloudflare.steamstatic.com/images//44490768/6254e415e0e40f46a84ed203b360746e899df96d.png[/img] Secondly, I've improved the shooting system. Before, players had to press a button for each shot, which could be tiresome in dynamic scenes. I've added an auto-fire feature when holding the button, which integrated quite seamlessly thanks to the trigger modifier system. And in cases of rapid presses, the triggers respond instantly, which is perfect for intense combat scenes.