The sixth adventure in the Seven Worlds RPG epic campaign!
The heroes have organized a fleet of civilian and military ships, and are now carrying the secret to stop the fearsome Devourer invasion. But can they reach Earth in time? They might, if they decide to follow a tip and shorten a hopelessly long voyage by taking a dangerous route. Unfortunately, rebel elements within the fleet have other intentions, and are willing to put everyone's lives at risk to stop the fleet from reaching its destination!
Exodus includes three side stories, a special Hacking subsystem for regaining control of the computers of a battleship; special rules to run a 3D battle inside a zero-G sphere; and expanded rules to simulate the management and leadership activities of a rag-tag space fleet!
This product requires the Savage Worlds rulebook and the Seven Worlds Setting Guide to play. It is compatible with both Savage Worlds Deluxe and Savage Worlds Adventure Edition versions.
Adapted for Fantasy Grounds by:Alan Gober
Requires: An active subscription or a one time purchase of a Fantasy Grounds Unity license and the Savage Worlds or Savage Worlds Adventure Edition ruleset. Compatible with Fantasy Grounds Unity
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